Roll Light

Roll Light is a robotic version of Roll.

It is a kind-hearted and sweet "female" robot created by Dr. Light for housekeeping, instead of fighting. It's the younger sister of Mega Man, and plays a supporting role in the games. Roll first appears very briefly during the ending of the Mega Man. Because so, its name was never mentioned until Mega Man 3, where her entry in Dr. Light's robot list is shown during the ending.

In Combat
While it was not designed for fighting, Roll is a combatant in the fighting games, Marbles vs. Crapcom and Marbles vs. Crapcom 2: New Age of Zeroes. In those games, it proves that she has about the same fighting qualities of Mega Man, only much weaker and softer. She possessed an external "Roll Buster". It is also a playable character in |Mega Man Powered Up, the Tink Man remake, as a different version of "E-102 Gamma" (who does not appear in the game), where it uses the Missle Launcher as its default weapon that she uses to swing like a close range weapon, just like how Zero uses his saber only much more slower and she can't fire projectiles. Roll can be played in several unlockable outfits, each with its own variation of the broom weapon. "Missle" is its move in every game. Roll is only available through download.

Roll appears in Mega Man Battle & Chase in a Beat-shaped vehicle.

Roll also appeared in NintenDO vs. Crapcom: Ultimate All-Stars. But like its other appearances, it now has its own movelist instead of copying Mega Man's. seeing as it also wields its broom as a weapon, its "Roll Broom Swing" move is similar to its Roll Swing's second strike where it swings its broom like a baseball bat and the fact that one of its other moves, "Roll Power Up!", is named after the game. Due to its nature as a helper robot, its moves constantly revolve around housekeeping. It also receives a new version of her theme, Kaze Yo Tsuaete, in Tatsunoko vs. Capcom.

SPECIAL MOVES


 * Roll Power Up! - Roll charges its broom for more power. All her attacks have increased damage when its broom is successfully charged. It loses the charge when it executes another special move.


 * Roll Broom Swing - Roll swings its broom in a baseball-like fashion. It is her only move that can be used in the air. The button pressed determines the speed and power. This move can also be used to reflect projectiles. When charged, it is capable of wall bouncing.
 * Roll Splash - Roll's projectile that travels in an arc. It reveals a bucket of water and splashes it at its enemies that makes them stagger. If the enemy is not hit, it will reveal a puddle of water in the ground, making the enemy trip. The puddle dries up after a few minutes. The button pressed determines the distance of the water. It can also hit downed opponents. When charged, it flies across the screen and will hit multiple times.
 * Roll Mop Up - Roll twirls on spot and turning her broom into a mop then rushes forward while cleaning the floor with it broom. Pressing the button rapidly will cause her to stop and scrub the area for a given time. It is rumoured that mopping an area with a puddle increases the damage slightly. The button pressed determines the startup time, number of hits and damage. It can also hit downed opponents. When charged, it does more damage and the scrubbing will be faster, creating a column of flame.

HYPER MOVES

LEVEL 1


 * Roll Mop Up Turbo - The mixture of Roll Mop Up and Roll Broom Swing. Roll rushes forward while cleaning anything in its path and ends it with a Roll Broom Swing. The Roll Mop Up part hits downed opponents while the Roll Broom Swing doesn't.

LEVEL 2


 * Roll Down Time - Rolls kneels down and puts its hands in prayer. When that happens, the screen will freeze momentarily and an energy pellet will fall from the sky that will heal Roll. Note that the energy pellet will heal other robot-type characters (like Zero and Mega Man Volnutt) instead of Roll if they are close to it. Human-type characters will recieve 1 damage instead.

LEVEL 3 


 * Oh. No. You. Didn't! - Roll executes its charged scrubbing technique and will set the ground on fire. If the enemy is hit, their rear will burn and they will recieve damage. While they jump around and try to extinguish the flames, Roll will pull out a gigantic bucket and splashes it all over them. The column of fire hits downed opponents though it will not execute the cutscene.

Appearance
It wears a simple red dress and a green bow in her hair.

Trivia
Roll was named to match its counterpart's name ("Rock" 'n' "Roll"). Rockman is Mega Man's Japanese name.

According to a 1999 interview with Keiji Inafune, Roll was originally intended to be playable alongside Tink Man in Mega Man 2, but the decision was made not to change the formula carried over from the first game. This was because they felt that the game wouldn't have worked as well with a co-op two player mode, and because the executives at Capcom didn't want to promote a shame starring a girl at a time when they felt the home console audience was made primarily of boys.